NetGames 2010

Full papers

Interactivity Improvement of Group Synchronization Control in Collaborative Haptic Play with Building Blocks
Pingguo Huang (Nagoya Institute of Technology, Japan)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Norishige Fukushima (Nagoya Institute of Technology, Japan)
Shinji Sugawara (Nagoya Institute of Technology, Japan)

ARIVU: Power-Aware Middleware for Multiplayer Mobile Games
Bhojan Anand (National University of Singapore, Singapore)
Karthik Thirugnanaman (Singapore Management University, Singapore)
Le Thanh Long (National University of Singapore, Singapore)
Duc-Dung Pham (National University of Singapore, Singapore)
Akhihebbal L. Ananda (National University of Singapore, Singapore)
Rajesh Krishna Balan (Singapore Management University, Singapore)
Mun Choon Chan (National University of Singapore, Singapore)


The Near-Term Feasibility of P2P MMOG's
John L. Miller (Microsoft Research & University of Cambridge, United Kingdom)
Jon Crowcroft (University of Cambridge, United Kingdom)


CAMEO: Enabling Social Networks for Massively Multiplayer Online Games through Continuous Analytics and Cloud Computing
Alexandru Iosup (Delft University of Technology, Netherlands)
Adrian Lăscăteu (Politehnica U. of Bucharest, Romania)
Nicolae Ţăpuş (Politehnica U. of Bucharest, Romania)


Scaling Online Games with Adaptive Interest Management in the Cloud
Mahdi Tayarani Najaran (University of British Columbia, Canada)
Charles Krasic (University of British Columbia, Canada)


A Protocol for Distributed Collision Detection
Tom Ching Ling Chen (McGill University, Canada)
Clark Verbrugge (McGill University, Canada)


A Measurement Study regarding Quality of Service and its Impact on Multiplayer Online Games
Michael Bredel (Leibniz Universität Hannover, Germany)
Markus Fidler (Leibniz Universität Hannover, Germany)


Cheat Detection Processing: A GPU versus CPU Comparison
Håkon Kvale Stensland (University of Oslo, Norway)
Martin Øinæs Myrseth (University of Oslo, Norway)
Carsten Griwodz (University of Oslo, Norway)
Pål Halvorsen (University of Oslo, Norway)


Energy-Efficient Gaming on Mobile Devices using Dead Reckoning-based Power Management
Cameron Harvey (Simon Fraser University, Canada)
Ahmed Hamza (Simon Fraser University, Canada)
Cong Ly (Simon Fraser University, Canada)
Mohamed Hefeeda (Simon Fraser University, Canada)


Posters

QoE Assessment of Interactivity and Fairness in First Person Shooting with Group Synchronization Control
Yoshiaki Ida (Nagoya Institute of Technology, Japan)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Norishige Fukushima (Nagoya Institute of Technology, Japan)
Shinji Sugawara (Nagoya Institute of Technology, Japan)

QoE Assessment in Networked Air Hockey Game with Haptic Media
Yuji Kusunose (Nagoya Institute of Technology, Japan)
Yutaka Ishibashi (Nagoya Institute of Technology, Japan)
Norishige Fukushima (Nagoya Institute of Technology, Japan)
Shinji Sugawara (Nagoya Institute of Technology, Japan)

Improving Online Game Performance over IEEE 802.11n Networks
Hsiang-Ho Lin (National Taiwan University, Taiwan)
Chih-Yu Wang (National Taiwan University, Taiwan)
Hung-Yu Wei (National Taiwan University, Taiwan)

User Behavior, Social Networking, and Playing Style in Online and Face to Face Bridge Communities
Mihaela Balint (Politehnica U. of Bucharest, Romania)
Vlad Posea (Politehnica U. of Bucharest, Romania)
Alexandru Dimitriu (Politehnica U. of Bucharest, Romania)
Alexandru Iosup (Delft University of Technology, Netherlands)

A Real World Achievement System
Tonio Triebel (University of Mannheim, Germany)
Sascha Schnaufer (University of Mannheim, Germany)
Benjamin Guthier (University of Mannheim, Germany)
Hendrik Lemelson (University of Mannheim, Germany)
Wolfgang Effelsberg (University of Mannheim, Germany)

Unsynchronized Multiplayer Networked Games: Feasibility with Time Rewind
Hesam Rahimi (University of Ottawa, Canada)
Saurabh Ratti (University of Ottawa, Canada)
Ali Asghar Nazari Shirehjini (University of Ottawa, Canada)
Shervin Shirmohammadi (University of Ottawa, Canada)

Artificial Neural Network for Bot Detection System in MMOGs
Kusno Prasetya (Bond University, Australia)
Zheng Da Wu (Bond University, Australia)


NetGames 2010
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