NetGames 2010

Call for Papers (TXT, PDF)

The 9th Annual Workshop on Network and Systems Support for Games (NetGames 2010) will be held in Taipei, Taiwan, on November 16-17, 2010. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of future networked games. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to):

Artificial intelligence
Augmented physical systems
Cheat detection and prevention
Experiences on large-scale gaming system design and implementation
Impact of online game growth on network infrastructure
Input devices, haptics and accessibility
Latency issues and lag compensation techniques
Messaging and conferencing in games
Mobile and resource-constrained systems
Network measurement and traffic modeling
Network protocol design
Networks of sensors and actuators
Operating system enhancements, service platforms, and middleware
P2P & scalable system architectures
Quality of service and content adaptation
Security, authentication, accounting and digital rights management
System benchmarking, performance evaluation, and provisioning
User and usability studies
User behavior and social network in games
User-generated content authoring and management
Virtualization technology applied to games
Results that reproduce (or refute) previous published results

NetGames 2010 welcomes submissions of full papers, as well as extended abstracts reporting work-in-progress. Full papers must be no longer than 6 pages (inclusive of all figures, references and appendices). Extended abstracts must be no longer than 2 pages, and will be presented as Posters in an interactive setting.

Authors must submit their papers in PDF. Detailed paper submission guidelines are available at Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research. Papers should not be under review at another venue nor previously published elsewhere.

Accepted papers will be archived in the ACM Digital Library and IEEE Xplore, and published in the workshop proceedings. Submission of a paper for review will be considered your agreement that at least one author will register and attend if your paper is accepted.

NetGames 2010
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